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Old Jan 31, 2006, 07:54 PM // 19:54   #1
Wilds Pathfinder
 
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Location: in exile
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Default Concept Warrior Spike Build

hi, ive been fiddling around using balanced groups in tombs but ive wanted to create a solid warrior spike build other than IWAY for the longest time, and this is just my first attempt at one.

3 W/X

12+3+1 Axe
9+1 Strength
9+1 Tactics

Eviscerate
Executioners Strike
Axe Rake / Disrupting Chop
Frenzy
Sprint
Endure Pain
"Watch Yourself!" / "Shields Up!"
Rez Sig

1 N/E

12+1+4 Curses
12 Soul Reaping

Glyph of Renewal
Rigor Mortis
Parasitic Bond
Rend Enchantments
Desecrate Enchantments
Enfeebling Blood
Maliase
Rez

1 N/Mo

12+3+1 Blood
10+1 Soul Reaping
8+1 Death

Martyr / Order of Blood
Order of Pain
Dark Fury
Blood Ritual
Vampiric Gaze
Consume Corpse
Rend Enchantments
Rez

1 Heal Monk

1 SB/Infuse Monk

1 Boon or Active Prot Monk


well, this build may look similar to IWAY but it is as you can see, not IWAY. 3 standard axe spikers, but with some tactics shouts to help buff their allies, 1 Orders Necro that can add spike damage and use martyr to help monks, 3 monks from standard balanced, and of course, the heart of the build, the curses necromancer.

before each spike, the three warriors will be attacking random targets, though they will be sure to not spread out too far, and build up adrenaline with the help of dark fury. when it is called that all 3 are full to the brim with adrenaline, the Curses necromancer will use Glyph of Renewal, and then Rigor Mortis on X called target, while the Blood necro uses Rend at the exact same time. then, the curses necro uses Parasitic and maliase to cover Rigor, and the blood necro uses Orders. the 3 spike warriors move in on called, use Frenzy, and unload with their adrenaline skills with the blood and curse necros helping with the spike. then repeat as soon as Glyph of Renewal and adrenaline are recharged.

the point is to overpower the enemy monks, and to make their protection monk useless through Rigor Mortis. Enfeebling Blood is used against IWAY and blood ritual on any caster for energy.

any critics and comments are all welcome, and if you would want to try this with me i am in dire need of a curses necro ^^
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Old Jan 31, 2006, 08:24 PM // 20:24   #2
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Guild: Scars Meadows [SMS]
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A few problems i can see:

When you start casting curses on an enemy, the opponent instantly knows who is being spiked and will concentrate all healing efforts on him, there is no element of surprise that a ranger spike has. Its even easier on an opponent using wards because the target that sees curses piling up on him can run away through ward of foes, and force you to restart the spike. Warriors move much slower than a rangers arrows, so the monks have much more time to react to the target being spiked then most spikes allow.

You'll face a few problems similar to what IWAY has, and that is the amount of groups prepared to beat melee. The only anti-iway measure I see addressed here is prot monks. While a martyr monk can help against conditions, a good opponent will still have sufficient curses to shut down the warriors. Again wards are also a big thing here.

Your key curses (rigor mortis in particular) has a 30 second recharge, so if the opponent realizes what your going after, they can just watch that one persons health, and you cant start a new spike for at least 20 seconds


Possible ideas: Ditch des enchantments and take (the N/E) possibly a knockdown or slowdown. Both will allow the warriors to attack much more. Parasitic bond can also be dropped, and a slowdown/KD can be there as well.
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Old Feb 01, 2006, 02:30 AM // 02:30   #3
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With only a two attack warrior spike there no point in running all axe warriors. A sword warrior spiking with either hundred blades + galrath slash, and galrath slash + final thrust will do more damage than the axe if you already have one or maybe two axers for redundant deep wound.

if you want to actually do any sort of spike you need gale to get their butt on the ground to have 3 warriors hit the same target. You also should have a more reliable cripple. As it is now, your only cripple has to come after the eviscerate spike anyways, so its utterly useless.
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Old Feb 03, 2006, 03:38 PM // 15:38   #4
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Dumb question I know, but why not go with /monk on the warriors and spec. Judges insight for extra armor penetration?
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Old Feb 03, 2006, 11:14 PM // 23:14   #5
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would be a bit energy heavy

and im thinking of changing the N/Mo to a N/E with some water magic hexes, or even Iron mist and have the warriors use lightning hafts
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Old Feb 04, 2006, 12:18 AM // 00:18   #6
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Quote:
Originally Posted by taxed
Dumb question I know, but why not go with /monk on the warriors and spec. Judges insight for extra armor penetration?
JI doesn't stack with orders.
My advice is to watch iQ or Te running three warriors in GvG, just so you get the idea of gale-locking.

Last edited by Siliconwafer; Feb 04, 2006 at 12:20 AM // 00:20..
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